Log file opened Fri Nov 14 21:38:52 CET 2008 ***Server: Welcome to MegaMek. Server is running version 0.32.2, build date unknown. ***Server: Machine IP is 192.168.1.2 ***Server: Listening on port 2346 ***Server: Starocotes connected from /192.168.178.103 ***Server: Unit Timber Wolf A (Starocotes) has been customized. ***Server: Unit Timber Wolf A (Starocotes) has been customized. ***Server: Unit Timber Wolf A (Starocotes) has been customized. ***Server: Unit Cougar Prime (Starocotes) has been customized. ***Server: Unit Timber Wolf A (Starocotes) has been customized. ***Server: Paladin connected from /89.15.79.182 ***Server: Player Starocotes changed mapsettings ***Server: Player Starocotes changed mapsettings Starocotes: Test ***Server: Type /help [command] for help on a specific command. Commands available: nuke, roll, fixelevation, help, defeat, localsave, reset, victory, save, kick, who, skip, seeall ***Server: Paladin.2 connected from /89.15.79.182 Starocotes: Hallo ***Server: /kick : Disconnects a player. Usage: /kick [player id number]. For a list of player id #s, use the /who command. ***Server: Listing all connections... ***Server: [id#] : [name], [address], [pending], [bytes sent], [bytes received] ***Server: 0 : Starocotes, /192.168.178.103, false, 49458, 37969 ***Server: 1 : Paladin, /89.15.79.182, false, 14652, 158 ***Server: 2 : Paladin.2, /89.15.79.182, false, 11280, 316 ***Server: end list ***Server: Starocotes attempts to kick player #1 (Paladin)... ***Server: Paladin disconnected. ***Server: Unit Shadow Cat Prime (Paladin.2) has been customized. ***Server: Unit Summoner Prime (Paladin.2) has been customized. ***Server: Unit Hankyu C (Paladin.2) has been customized. ***Server: Unit Hankyu C (Paladin.2) has been customized. ***Server: Type /help [command] for help on a specific command. Commands available: nuke, roll, fixelevation, help, defeat, localsave, reset, victory, save, kick, who, skip, seeall MegaMek: Game saved to savegames/autosave.sav Initiative Phase for Deployment ------------------------------ Starocotes rolls a 10. Paladin.2 rolls a 5. The turn order for movement is: Paladin.2, Starocotes, Paladin.2, Starocotes Wind direction is North. MegaMek: Game saved to savegames/autosave.sav Initiative Phase for Round #1 ------------------------------ Starocotes rolls a 4. Paladin.2 rolls a 11. The turn order for movement is: Starocotes, Paladin.2, Starocotes, Paladin.2 Wind direction is North. Movement Phase ------------------- Timber Wolf A (Starocotes) must make a piloting skill check while moving from hex 0702 to hex 0703 (entering Depth 1 Water). Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds. Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Cougar Prime (Starocotes) Large Pulse Laser at Summoner Prime (Paladin.2); needs 8, rolls 9 : hits RT Summoner Prime (Paladin.2) takes 10 damage to RT. 12 Armor remaining. Large Pulse Laser at Summoner Prime (Paladin.2); needs 8, rolls 8 : hits RT Summoner Prime (Paladin.2) takes 10 damage to RT. 2 Armor remaining. LRM 10 at Summoner Prime (Paladin.2); needs 10, rolls 5 : misses. Weapons fire for Summoner Prime (Paladin.2) LB 10-X AC at Cougar Prime (Starocotes); needs 10, rolls 4 : misses. ER PPC at Cougar Prime (Starocotes); needs 11, rolls 7 : misses. Summoner Prime (Paladin.2) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [4 (Base piloting skill) + 1 (20+ damage)]. Roll #1, (20+ damage); needs 5, rolls 12 : succeeds. Physical Attack Phase ------------------- Heat Phase ------------------- Cougar Prime (Starocotes) gains 26 heat, sinks 20 heat and is now at 6 heat. Timber Wolf A (Starocotes) gains 1 heat, sinks 1 heat and is now at 0 heat. Summoner Prime (Paladin.2) gains 20 heat, sinks 20 heat and is now at 0 heat. Hankyu C (Paladin.2) gains 6 heat, sinks 6 heat and is now at 0 heat. End Phase ------------------- MegaMek: Game saved to savegames/autosave.sav Initiative Phase for Round #2 ------------------------------ Starocotes rolls a 8. Paladin.2 rolls a 4. The turn order for movement is: Paladin.2, Starocotes, Paladin.2, Starocotes Wind direction is North. Movement Phase ------------------- Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Summoner Prime (Paladin.2) LB 10-X AC at Cougar Prime (Starocotes); needs 7, rolls 12 : 6 shot(s) hit. Cougar Prime (Starocotes) takes 1 damage to LL. 11 Armor remaining. Cougar Prime (Starocotes) takes 1 damage to LL. 10 Armor remaining. Cougar Prime (Starocotes) takes 1 damage to LA. 10 Armor remaining. Cougar Prime (Starocotes) takes 1 damage to CT. 13 Armor remaining. Cougar Prime (Starocotes) takes 1 damage to LT. 11 Armor remaining. Cougar Prime (Starocotes) takes 1 damage to LT. 10 Armor remaining. ER PPC at Cougar Prime (Starocotes); needs 8, rolls 7 : misses. LRM 15 at Cougar Prime (Starocotes); needs 8, rolls 9 : 9 missile(s) hit. Cougar Prime (Starocotes) takes 5 damage to RA. 6 Armor remaining. Cougar Prime (Starocotes) takes 4 damage to LA. 6 Armor remaining. Weapons fire for Cougar Prime (Starocotes) LRM 10 at Hankyu C (Paladin.2); needs 6, rolls 8 : 8 missile(s) hit. Hankyu C (Paladin.2) takes 5 damage to RA. 2 Armor remaining. Hankyu C (Paladin.2) takes 3 damage to LL. 5 Armor remaining. LRM 10 at Hankyu C (Paladin.2); needs 6, rolls 4 : misses. Needs 11 to ignite, rolls 7 Weapons fire for Hankyu C (Paladin.2) Medium Pulse Laser at Cougar Prime (Starocotes); needs 7, rolls 5 : misses. Medium Pulse Laser at Cougar Prime (Starocotes); needs 7, rolls 6 : misses. ER Medium Laser at Cougar Prime (Starocotes); needs 7, rolls 7 : hits RA Cougar Prime (Starocotes) takes 7 damage to RA. Armor destroyed, 5 Internal Structure remaining Critical hit on RA. Roll is 11; 2 locations. <<>> on Upper Arm. <<>> on Large Pulse Laser. ER Medium Laser at Cougar Prime (Starocotes); needs 7, rolls 6 : misses. ER Medium Laser at Cougar Prime (Starocotes); needs 7, rolls 10 : hits RT Cougar Prime (Starocotes) takes 7 damage to RT. 5 Armor remaining. Weapons fire for Timber Wolf A (Starocotes) ER PPC at Hankyu C (Paladin.2); needs 9, rolls 11 : hits LL Hankyu C (Paladin.2) takes 15 damage to LL. Armor destroyed, <<
>>, 3 damage transfers to LT. Critical hit on LL. Roll is 7; no effect. Hankyu C (Paladin.2) takes 3 damage to LT. 5 Armor remaining. ER PPC at Hankyu C (Paladin.2); needs 9, rolls 5 : misses. Needs 11 to ignite, rolls 4 Medium Pulse Laser at Hankyu C (Paladin.2); needs 9, rolls 4 : misses. Needs 11 to ignite, rolls 9 Medium Pulse Laser at Hankyu C (Paladin.2); needs 9, rolls 10 : hits CT Hankyu C (Paladin.2) takes 7 damage to CT. 2 Armor remaining. Cougar Prime (Starocotes) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [4 (Base piloting skill) + 1 (20+ damage)]. Roll #1, (20+ damage); needs 5, rolls 8 : succeeds. Hankyu C (Paladin.2) must make 2 piloting skill roll(s) and automatically fails (leg destroyed; 20+ damage). Hankyu C (Paladin.2) falls on its rear, suffering 3 damage. Hankyu C (Paladin.2) takes 3 damage to RA. Armor destroyed, 4 Internal Structure remaining Critical hit on RA. Roll is 6; no effect. Pilot of Hankyu C (Paladin.2) "Unnamed" must roll 11 to avoid damage; rolls 7 : fails. Pilot of Hankyu C (Paladin.2) "Unnamed" takes 1 damage. Pilot of Hankyu C (Paladin.2) "Unnamed" needs a 3 to stay conscious. Rolls 4 : successful! Physical Attack Phase ------------------- Heat Phase ------------------- Cougar Prime (Starocotes) gains 8 heat, sinks 14 heat and is now at 0 heat. Timber Wolf A (Starocotes) gains 39 heat, sinks 39 heat and is now at 0 heat. Summoner Prime (Paladin.2) gains 27 heat, sinks 27 heat and is now at 0 heat. Hankyu C (Paladin.2) gains 26 heat, sinks 20 heat and is now at 6 heat. End Phase ------------------- MegaMek: Game saved to savegames/autosave.sav Initiative Phase for Round #3 ------------------------------ Starocotes rolls a 8. Paladin.2 rolls a 9. The turn order for movement is: Starocotes, Paladin.2, Starocotes, Paladin.2 Wind direction is North. Movement Phase ------------------- Timber Wolf A (Starocotes) must make a piloting skill check while moving from hex 0705 to hex 0706 (entering Depth 1 Water). Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 4 : succeeds. Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Cougar Prime (Starocotes) Large Pulse Laser at Hankyu C (Paladin.2); needs 4, rolls 8 : hits LL Hankyu C (Paladin.2) takes 10 damage to LL. 10 damage transfers to LT. Hankyu C (Paladin.2) takes 10 damage to LT. Armor destroyed, 2 Internal Structure remaining Critical hit on LT. Roll is 12; 3 locations. <<>> on Flamer. <<>> on Medium Pulse Laser. <<>> on Engine. LRM 10 at Hankyu C (Paladin.2); needs 6, rolls 5 : misses. Needs 11 to ignite, rolls 11 The hex ignites! LRM 10 at Hankyu C (Paladin.2); needs 6, rolls 6 : 10 missile(s) hit. Hankyu C (Paladin.2) takes 5 damage to CT. Armor destroyed, 7 Internal Structure remaining Critical hit on CT. Roll is 4; no effect. Hankyu C (Paladin.2) takes 5 damage to CT. 2 Internal Structure remaining Critical hit on CT. Roll is 6; no effect. Weapons fire for Summoner Prime (Paladin.2) LB 10-X AC at Cougar Prime (Starocotes); needs 6, rolls 6 : 6 shot(s) hit (using Rear table). Cougar Prime (Starocotes) takes 1 damage to LL. 9 Armor remaining. Cougar Prime (Starocotes) takes 1 damage to RA. 4 Internal Structure remaining Critical hit on RA. Roll is 6; no effect. Cougar Prime (Starocotes) takes 1 damage to RL. 11 Armor remaining. Cougar Prime (Starocotes) takes 1 damage to LA. 5 Armor remaining. Cougar Prime (Starocotes) takes 1 damage to RA. 3 Internal Structure remaining Critical hit on RA. Roll is 6; no effect. Cougar Prime (Starocotes) takes 1 damage to HD. 7 Armor remaining. Pilot of Cougar Prime (Starocotes) "Unnamed" takes 1 damage. ER PPC at Cougar Prime (Starocotes); needs 7, rolls 8 : hits (using Rear table) LL Cougar Prime (Starocotes) takes 15 damage to LL. Armor destroyed, 2 Internal Structure remaining Critical hit on LL. Roll is 7; no effect. LRM 15 at Cougar Prime (Starocotes); needs 7, rolls 8 : 9 missile(s) hit (using Rear table). Cougar Prime (Starocotes) takes 5 damage to RL. 6 Armor remaining. Cougar Prime (Starocotes) takes 4 damage to LL. <<
>>, 2 damage transfers to LTR. Critical hit on LL. Roll is 4; no effect. Cougar Prime (Starocotes) takes 2 damage to LTR. 2 Armor remaining. Weapons fire for Timber Wolf A (Starocotes) ER PPC at Summoner Prime (Paladin.2); needs 8, rolls 2 : misses. ER PPC at Summoner Prime (Paladin.2); needs 8, rolls 10 : hits (using Left Side table) RL Summoner Prime (Paladin.2) takes 15 damage to RL. 8 Armor remaining. Medium Pulse Laser at Summoner Prime (Paladin.2); needs 8, rolls 11 : hits (using Left Side table) HD Summoner Prime (Paladin.2) takes 7 damage to HD. 2 Armor remaining. Pilot of Summoner Prime (Paladin.2) "Unnamed" takes 1 damage. Medium Pulse Laser at Summoner Prime (Paladin.2); needs 8, rolls 10 : hits (using Left Side table) LL Summoner Prime (Paladin.2) takes 7 damage to LL. 16 Armor remaining. Medium Pulse Laser at Summoner Prime (Paladin.2); needs 8, rolls 10 : hits (using Left Side table) LT Summoner Prime (Paladin.2) takes 7 damage to LT. 15 Armor remaining. Weapons fire for Hankyu C (Paladin.2) ER Medium Laser at Cougar Prime (Starocotes); needs 7, rolls 11 : hits LA Cougar Prime (Starocotes) takes 7 damage to LA. Armor destroyed, 4 Internal Structure remaining Critical hit on LA. Roll is 7; no effect. ER Medium Laser at Cougar Prime (Starocotes); needs 7, rolls 11 : hits RA Cougar Prime (Starocotes) takes 7 damage to RA. <<
>>, 4 damage transfers to RT. Critical hit on RA. Roll is 10; 2 locations. <<>> on Double Heat Sink. <<>> on Shoulder. Cougar Prime (Starocotes) takes 4 damage to RT. 1 Armor remaining. Pilot of Cougar Prime (Starocotes) "Unnamed" needs a 3 to stay conscious. Rolls 6 : successful! Pilot of Summoner Prime (Paladin.2) "Unnamed" needs a 3 to stay conscious. Rolls 11 : successful! Cougar Prime (Starocotes) must make 2 piloting skill roll(s) and automatically fails (leg destroyed; 20+ damage). Cougar Prime (Starocotes) falls on its right side, suffering 4 damage. Cougar Prime (Starocotes) takes 4 damage to LL. 4 damage transfers to LT. Cougar Prime (Starocotes) takes 4 damage to LT. 6 Armor remaining. Pilot of Cougar Prime (Starocotes) "Unnamed" must roll 10 to avoid damage; rolls 5 : fails. Pilot of Cougar Prime (Starocotes) "Unnamed" takes 1 damage. Summoner Prime (Paladin.2) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [4 (Base piloting skill) + 1 (20+ damage)]. Roll #1, (20+ damage); needs 5, rolls 10 : succeeds. Pilot of Cougar Prime (Starocotes) "Unnamed" needs a 5 to stay conscious. Rolls 9 : successful! Physical Attack Phase ------------------- Physical attacks for Summoner Prime (Paladin.2) Kick (Left ) at Cougar Prime (Starocotes); needs 5, rolls 7 : hits (using Rear table) RA Cougar Prime (Starocotes) takes 14 damage to RA. 14 damage transfers to RTR. Cougar Prime (Starocotes) takes 14 damage to RTR. Armor destroyed, <<
>>, 2 damage transfers to CTR. Critical hit on RT. Roll is 5; no effect. Cougar Prime (Starocotes) takes 2 damage to CTR. 4 Armor remaining. Heat Phase ------------------- Cougar Prime (Starocotes) gains 29 heat, sinks 16 heat and is now at 13 heat. Timber Wolf A (Starocotes) gains 43 heat, sinks 40 heat and is now at 3 heat. Summoner Prime (Paladin.2) gains 27 heat, sinks 27 heat and is now at 0 heat. Hankyu C (Paladin.2) gains 15 heat, sinks 20 heat and is now at 1 heat. End Phase ------------------- Fire at 0312 was started this round. Smoke fills 0311. Smoke fills 0411. Smoke fills 0211. MegaMek: Game saved to savegames/autosave.sav Initiative Phase for Round #4 ------------------------------ Starocotes rolls a 8 / 6. Paladin.2 rolls a 8 / 7. The turn order for movement is: Starocotes, Paladin.2, Starocotes, Paladin.2 Wind direction is North. Movement Phase ------------------- Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Summoner Prime (Paladin.2) LB 10-X AC at Timber Wolf A (Starocotes); needs 5, rolls 8 : 6 shot(s) hit (using Rear table). Timber Wolf A (Starocotes) takes 1 damage to CTR. 8 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to LTR. 6 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to LA. 23 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to LTR. 5 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to LA. 22 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to RTR. 6 Armor remaining. ER PPC at Timber Wolf A (Starocotes); needs 6, rolls 6 : hits (using Rear table) CTR Timber Wolf A (Starocotes) takes 15 damage to CTR. Armor destroyed, 16 Internal Structure remaining Critical hit on CT. Roll is 2; no effect. LRM 15 at Timber Wolf A (Starocotes); needs 6, rolls 5 : misses. Weapons fire for Timber Wolf A (Starocotes) ER PPC at Summoner Prime (Paladin.2); needs 7, rolls 10 : hits RT Summoner Prime (Paladin.2) takes 15 damage to RT. Armor destroyed, 2 Internal Structure remaining Critical hit on RT. Roll is 6; no effect. Weapons fire for Hankyu C (Paladin.2) Medium Pulse Laser at Cougar Prime (Starocotes); needs 8, rolls 3 : misses. ER Medium Laser at Cougar Prime (Starocotes); needs 10, rolls 10 : hits LA Cougar Prime (Starocotes) takes 7 damage to LA. <<
>>, 3 damage transfers to LT. Critical hit on LA. Roll is 8; 1 location. <<>> on Shoulder. Cougar Prime (Starocotes) takes 3 damage to LT. 3 Armor remaining. ER Medium Laser at Cougar Prime (Starocotes); needs 10, rolls 12 : hits HD Cougar Prime (Starocotes) takes 7 damage to HD. Armor destroyed, Pilot of Cougar Prime (Starocotes) "Unnamed" takes 1 damage. Pilot of Cougar Prime (Starocotes) "Unnamed" needs a 7 to stay conscious. Rolls 6 : blacks out. Timber Wolf A (Starocotes) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [4 (Base piloting skill) + 1 (20+ damage)]. Roll #1, (20+ damage); needs 5, rolls 8 : succeeds. Physical Attack Phase ------------------- Heat Phase ------------------- Cougar Prime (Starocotes) gains 10 heat, sinks 14 heat and is now at 9 heat. Timber Wolf A (Starocotes) gains 16 heat, sinks 19 heat and is now at 0 heat. Summoner Prime (Paladin.2) gains 27 heat, sinks 27 heat and is now at 0 heat. Adding 5 heat from a fire... Hankyu C (Paladin.2) gains 25 heat, sinks 20 heat and is now at 6 heat. End Phase ------------------- Fire at 0312 is burning brightly. MegaMek: Game saved to savegames/autosave.sav Initiative Phase for Round #5 ------------------------------ Starocotes rolls a 5 / 5. Paladin.2 rolls a 5 / 9. The turn order for movement is: Starocotes, Paladin.2, Starocotes, Paladin.2 Wind direction is North. Movement Phase ------------------- Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Summoner Prime (Paladin.2) LB 10-X AC at Timber Wolf A (Starocotes); needs 6, rolls 8 : 3 shot(s) hit. Timber Wolf A (Starocotes) takes 1 damage to LT. 24 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to LA. 21 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to CT. 35 Armor remaining. ER PPC at Timber Wolf A (Starocotes); needs 7, rolls 6 : misses. LRM 15 at Timber Wolf A (Starocotes); needs 7, rolls 8 : 6 missile(s) hit. Timber Wolf A (Starocotes) takes 5 damage to RA. 19 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to LT. 23 Armor remaining. Weapons fire for Timber Wolf A (Starocotes) Medium Pulse Laser at Summoner Prime (Paladin.2); needs 8, rolls 7 : misses. Needs 11 to ignite, rolls 9 Medium Pulse Laser at Summoner Prime (Paladin.2); needs 8, rolls 8 : hits LL Summoner Prime (Paladin.2) takes 7 damage to LL. 9 Armor remaining. Medium Pulse Laser at Summoner Prime (Paladin.2); needs 8, rolls 4 : misses. Needs 11 to ignite, rolls 7 Weapons fire for Hankyu C (Paladin.2) Medium Pulse Laser at Timber Wolf A (Starocotes); needs 7, rolls 3 : misses. ER Medium Laser at Timber Wolf A (Starocotes); needs 9, rolls 5 : misses. Physical Attack Phase ------------------- Heat Phase ------------------- Cougar Prime (Starocotes) gains 10 heat, sinks 14 heat and is now at 5 heat. Timber Wolf A (Starocotes) gains 14 heat, sinks 14 heat and is now at 0 heat. Summoner Prime (Paladin.2) gains 27 heat, sinks 27 heat and is now at 0 heat. Adding 5 heat from a fire... Hankyu C (Paladin.2) gains 19 heat, sinks 20 heat and is now at 5 heat. End Phase ------------------- Fire at 0312 is burning brightly. Pilot of Cougar Prime (Starocotes) "Unnamed" needs a 7 to wake up. Rolls 8 : successful! MegaMek: Game saved to savegames/autosave.sav Initiative Phase for Round #6 ------------------------------ Starocotes rolls a 4. Paladin.2 rolls a 9. The turn order for movement is: Starocotes, Paladin.2, Starocotes, Paladin.2 Wind direction is North. Movement Phase ------------------- Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Summoner Prime (Paladin.2) ER PPC at Timber Wolf A (Starocotes); needs 8, rolls 8 : hits LA Timber Wolf A (Starocotes) takes 15 damage to LA. 6 Armor remaining. LRM 15 at Timber Wolf A (Starocotes); needs 8, rolls 8 : 15 missile(s) hit. Timber Wolf A (Starocotes) takes 5 damage to LA. 1 Armor remaining. Timber Wolf A (Starocotes) takes 5 damage to LA. Armor destroyed, 8 Internal Structure remaining Critical hit on LA. Roll is 6; no effect. Timber Wolf A (Starocotes) takes 5 damage to RT. 20 Armor remaining. LB 10-X AC at Timber Wolf A (Starocotes); needs 7, rolls 9 : 6 shot(s) hit. Timber Wolf A (Starocotes) takes 1 damage to LA. 7 Internal Structure remaining Critical hit on LA. Roll is 8; 1 location. <<>> on Double Heat Sink. Timber Wolf A (Starocotes) takes 1 damage to RT. 19 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to CT. 34 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to RA. 18 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to RL. 31 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to CT. 33 Armor remaining. Weapons fire for Timber Wolf A (Starocotes) ER PPC at Summoner Prime (Paladin.2); needs 8, rolls 9 : hits LA Summoner Prime (Paladin.2) takes 15 damage to LA. 2 Armor remaining. ER PPC at Summoner Prime (Paladin.2); needs 8, rolls 4 : misses. Medium Pulse Laser at Summoner Prime (Paladin.2); needs 8, rolls 6 : misses. Medium Pulse Laser at Summoner Prime (Paladin.2); needs 8, rolls 4 : misses. Medium Pulse Laser at Summoner Prime (Paladin.2); needs 8, rolls 11 : hits CT Summoner Prime (Paladin.2) takes 7 damage to CT. 20 Armor remaining. Weapons fire for Hankyu C (Paladin.2) Medium Pulse Laser at Timber Wolf A (Starocotes); needs 8, rolls 8 : hits RL Timber Wolf A (Starocotes) takes 7 damage to RL. 24 Armor remaining. ER Medium Laser at Timber Wolf A (Starocotes); needs 8, rolls 5 : misses. Timber Wolf A (Starocotes) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [4 (Base piloting skill) + 1 (20+ damage)]. Roll #1, (20+ damage); needs 5, rolls 9 : succeeds. Summoner Prime (Paladin.2) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [4 (Base piloting skill) + 1 (20+ damage)]. Roll #1, (20+ damage); needs 5, rolls 6 : succeeds. Physical Attack Phase ------------------- Heat Phase ------------------- Cougar Prime (Starocotes) gains 10 heat, sinks 14 heat and is now at 1 heat. Timber Wolf A (Starocotes) gains 43 heat, sinks 38 heat and is now at 5 heat. Summoner Prime (Paladin.2) gains 25 heat, sinks 25 heat and is now at 0 heat. Adding 5 heat from a fire... Hankyu C (Paladin.2) gains 19 heat, sinks 20 heat and is now at 4 heat. End Phase ------------------- Fire at 0312 is burning brightly. MegaMek: Game saved to savegames/autosave.sav Initiative Phase for Round #7 ------------------------------ Starocotes rolls a 8. Paladin.2 rolls a 7. The turn order for movement is: Paladin.2, Starocotes, Paladin.2, Starocotes Wind direction is North. Movement Phase ------------------- Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Hankyu C (Paladin.2) Medium Pulse Laser at Cougar Prime (Starocotes); needs 7, rolls 5 : misses. ER Medium Laser at Cougar Prime (Starocotes); needs 9, rolls 6 : misses. Weapons fire for Summoner Prime (Paladin.2) ER PPC at Timber Wolf A (Starocotes); needs 6, rolls 6 : hits RT Timber Wolf A (Starocotes) takes 15 damage to RT. 4 Armor remaining. LRM 15 at Timber Wolf A (Starocotes); needs 6, rolls 7 : 9 missile(s) hit. Timber Wolf A (Starocotes) takes 5 damage to RA. 13 Armor remaining. Timber Wolf A (Starocotes) takes 4 damage to CT. 29 Armor remaining. LB 10-X AC at Timber Wolf A (Starocotes); needs 5, rolls 9 : 4 shot(s) hit. Timber Wolf A (Starocotes) takes 1 damage to LA. 6 Internal Structure remaining Critical hit on LA. Roll is 11; 2 locations. <<>> on Upper Arm. <<>> on +ER PPC. Timber Wolf A (Starocotes) takes 1 damage to CT. 28 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to RL. 23 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to RT. 3 Armor remaining. Weapons fire for Timber Wolf A (Starocotes) Medium Pulse Laser at Summoner Prime (Paladin.2); needs 5, rolls 7 : hits LT Summoner Prime (Paladin.2) takes 7 damage to LT. 8 Armor remaining. Medium Pulse Laser at Summoner Prime (Paladin.2); needs 5, rolls 9 : hits CT Summoner Prime (Paladin.2) takes 7 damage to CT. 13 Armor remaining. Medium Pulse Laser at Summoner Prime (Paladin.2); needs 5, rolls 8 : hits RA Summoner Prime (Paladin.2) takes 7 damage to RA. 10 Armor remaining. Streak SRM 6 at Summoner Prime (Paladin.2); needs 7, rolls 7 : 6 missile(s) hit. Summoner Prime (Paladin.2) takes 2 damage to LL. 7 Armor remaining. Summoner Prime (Paladin.2) takes 2 damage to RT. <<
>>,<<>> Right Arm blown off. Critical hit on RT. Roll is 6; no effect. Summoner Prime (Paladin.2) takes 2 damage to CT. 11 Armor remaining. Summoner Prime (Paladin.2) takes 2 damage to LL. 5 Armor remaining. Summoner Prime (Paladin.2) takes 2 damage to RT. 2 damage transfers to CT. Summoner Prime (Paladin.2) takes 2 damage to CT. 9 Armor remaining. Summoner Prime (Paladin.2) takes 2 damage to LA. Armor destroyed, ER PPC at Summoner Prime (Paladin.2); needs 7, rolls 9 : hits LT Summoner Prime (Paladin.2) takes 15 damage to LT. Armor destroyed, 8 Internal Structure remaining Critical hit on LT. Roll is 5; no effect. Timber Wolf A (Starocotes) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [4 (Base piloting skill) + 1 (20+ damage)]. Roll #1, (20+ damage); needs 5, rolls 6 : succeeds. Summoner Prime (Paladin.2) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [4 (Base piloting skill) + 1 (20+ damage)]. Roll #1, (20+ damage); needs 5, rolls 6 : succeeds. Physical Attack Phase ------------------- Heat Phase ------------------- Cougar Prime (Starocotes) gains 10 heat, sinks 11 heat and is now at 0 heat. Timber Wolf A (Starocotes) gains 31 heat, sinks 36 heat and is now at 0 heat. Summoner Prime (Paladin.2) gains 35 heat, sinks 28 heat and is now at 7 heat. Adding 5 heat from a fire... Hankyu C (Paladin.2) gains 19 heat, sinks 20 heat and is now at 3 heat. End Phase ------------------- Fire at 0312 is burning brightly. MegaMek: Game saved to savegames/autosave.sav Initiative Phase for Round #8 ------------------------------ Starocotes rolls a 6 / 5. Paladin.2 rolls a 6 / 7. The turn order for movement is: Starocotes, Paladin.2, Starocotes, Paladin.2 Wind direction is North. Movement Phase ------------------- Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Summoner Prime (Paladin.2) LB 10-X AC at Timber Wolf A (Starocotes); needs 7, rolls 7 : 6 shot(s) hit. Timber Wolf A (Starocotes) takes 1 damage to RL. 22 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to RT. 2 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to LT. 22 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to LL. 31 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to CT. 27 Armor remaining. Timber Wolf A (Starocotes) takes 1 damage to LA. 5 Internal Structure remaining Critical hit on LA. Roll is 9; 1 location. <<>> on *ER PPC. LRM 15 at Timber Wolf A (Starocotes); needs 8, rolls 9 : 9 missile(s) hit. Timber Wolf A (Starocotes) takes 5 damage to RT. Armor destroyed, 13 Internal Structure remaining Critical hit on RT. Roll is 7; no effect. Timber Wolf A (Starocotes) takes 4 damage to CT. 23 Armor remaining. Weapons fire for Timber Wolf A (Starocotes) ER PPC at Summoner Prime (Paladin.2); needs 7, rolls 5 : misses. Medium Pulse Laser at Summoner Prime (Paladin.2); needs 7, rolls 7 : hits HD Summoner Prime (Paladin.2) takes 7 damage to HD. Armor destroyed, <<
>>, *** Summoner Prime (Paladin.2) DESTROYED by damage! *** Critical hit on HD. Roll is 8; 1 location. <<>> on Sensors. Medium Pulse Laser at Summoner Prime (Paladin.2); needs 7, rolls 9 : hits RT Summoner Prime (Paladin.2) takes 7 damage to RT. 7 damage transfers to CT. Summoner Prime (Paladin.2) takes 7 damage to CT. 2 Armor remaining. Medium Pulse Laser at Summoner Prime (Paladin.2); needs 7, rolls 5 : misses. Streak SRM 6 at Summoner Prime (Paladin.2); needs 9, rolls 7 : fails to achieve lock. Weapons fire for Hankyu C (Paladin.2) ER Medium Laser at Cougar Prime (Starocotes); needs 9, rolls 3 : misses. ER Medium Laser at Cougar Prime (Starocotes); needs 9, rolls 6 : misses. Medium Pulse Laser at Cougar Prime (Starocotes); needs 7, rolls 8 : hits CT Cougar Prime (Starocotes) takes 7 damage to CT. 6 Armor remaining. Physical Attack Phase ------------------- Heat Phase ------------------- Cougar Prime (Starocotes) gains 10 heat, sinks 10 heat and is now at 0 heat. Timber Wolf A (Starocotes) gains 27 heat, sinks 27 heat and is now at 0 heat. Adding 5 heat from a fire... Hankyu C (Paladin.2) gains 24 heat, sinks 20 heat and is now at 7 heat. End Phase ------------------- Fire at 0312 is burning brightly. MegaMek: Game saved to savegames/autosave.sav Initiative Phase for Round #9 ------------------------------ Starocotes rolls a 8. Paladin.2 rolls a 11. The turn order for movement is: Starocotes, Starocotes, Paladin.2 Wind direction is North. Movement Phase ------------------- Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Timber Wolf A (Starocotes) ER PPC at Hankyu C (Paladin.2); needs 8, rolls 4 : misses. Medium Pulse Laser at Hankyu C (Paladin.2); needs 6, rolls 5 : misses. Medium Pulse Laser at Hankyu C (Paladin.2); needs 6, rolls 8 : hits RA Hankyu C (Paladin.2) takes 7 damage to RA. <<
>>, 3 damage transfers to RT. Critical hit on RA. Roll is 7; no effect. Hankyu C (Paladin.2) takes 3 damage to RT. 5 Armor remaining. Medium Pulse Laser at Hankyu C (Paladin.2); needs 6, rolls 9 : hits LT Hankyu C (Paladin.2) takes 7 damage to LT. <<
>>,<<>> Left Arm blown off. 5 damage transfers to CT. Critical hit on LT. Roll is 11; 2 locations. <<>> on Engine. Location has no more hittable critical slots. Hankyu C (Paladin.2) takes 5 damage to CT. <<
>>, *** Hankyu C (Paladin.2) DESTROYED by damage! *** Critical hit on CT. Roll is 12; 3 locations. <<>> on Engine. <<>> on Engine. <<>> on Standard Gyro. Streak SRM 6 at Hankyu C (Paladin.2); needs 8, rolls 2 : fails to achieve lock. ER Small Laser at Hankyu C (Paladin.2); needs 10, rolls 10 : hits CT (critical) Hankyu C (Paladin.2) takes 5 damage to CT (critical). Weapons fire for Hankyu C (Paladin.2) ER Medium Laser at Cougar Prime (Starocotes); needs 9, rolls 5 : misses. ER Medium Laser at Cougar Prime (Starocotes); needs 9, rolls 6 : misses. Medium Pulse Laser at Cougar Prime (Starocotes); needs 7, rolls 5 : misses. Physical Attack Phase ------------------- Heat Phase ------------------- Cougar Prime (Starocotes) gains 10 heat, sinks 10 heat and is now at 0 heat. Timber Wolf A (Starocotes) gains 30 heat, sinks 30 heat and is now at 0 heat. End Phase ------------------- Fire at 0312 is burning brightly. Victory! ------------------- Winner is: Starocotes Starocotes: 2537 BV remaining (from 4622 initially) Paladin.2: 0 BV remaining (from 4510 initially) Survivors are: Cougar Prime (Starocotes) Pilot : Unnamed [3/4] ( 3 hit(s) ) Kills : 0 Timber Wolf A (Starocotes) Pilot : Unnamed [3/4] Kills : 2 Graveyard contains: Summoner Prime (Paladin.2) Pilot : Unnamed [3/4] ( 6 hit(s) ) Kills : 0 Destroyed by Timber Wolf A (Starocotes) Hankyu C (Paladin.2) Pilot : Unnamed [4/5] ( 1 hit(s) ) Kills : 0 Destroyed by Timber Wolf A (Starocotes) Detailed unit status saved to entitystatus.txt ***Server: Paladin.2 disconnected.